Skip navigation

Monthly Archives: June 2013

Well, spending time working on this thing

golem002

a lot of elements are uncertain, but hopefully I will figure some stuff out.

Examining stone and trees have been pretty insightful.

Milled some ideas from my head. Been inspired by the Ghost Pirates Kickstarter and Zombie Dice for inspiration.

It figures that I should start small when it comes to game design. The game will be about submarine commanders and bit like battleship, detecting the enemy will be the heavy component of the game. Considering that core experience will be based on WW1- WW2 era submarines, I think high tension game play where quick decisions and bit of luck will make all the difference.

Tried to avoid dice mechanic, but it is a cheaper and less time intensive than making custom cards. Air is going to be the currency, which was always important for submarines.